
PixelCG Podcast
HD - Maya render passes Part 2 | Tutorial
10:23 | Apr 6th, 2011
In the second part will look into separating the scene elements in spate passes and incorporating render layers in our work-flow.
HD - Maya render passes Part 1 | Tutorial
HD - Mental Ray mia photometric light node.
HD - Mental Ray Production Library | mip_rayswitch.
HD - Mental Ray Production Library | mip_grayball.
HD - Mental Ray Production Library | mip_gamma_gain.
HD - Mental Ray Production Library | mip_render_subset.
HD - Mental Ray Production Library | Compositing 3d elements.