
Polygon Longform Podcast
1) Who really conceived Guitar Hero Live?
A former Activision developer says the game was his concept and he ought to be credited. Read the full feature here: http://is.gd/xCmt9B
2) The game industry of Iran
How economic sanctions and piracy shape how people in Iran make and play games. Read the full feature here: http://is.gd/nZps3R Subscribe to Polygon Longform to get every episode as soon as it's...Show More
3) How Shadow Complex led Chair to Infinity Blade, to Star Wars, to J.J. Abrams and back again
In January 2010, Donald Mustard was sitting on his couch when he made a decision that would change his life, the course of his company and send him on a collision course with Star Wars: The Force Awak...Show More
4) Bridging the generation gap: Porting games to new platforms
With remasters in vogue and ports in the spotlight, we look at the art of transferring games to new hardware. Read the feature here: http://www.polygon.com/e/9554069
5) StarCraft: The past, present and future
Blizzard wraps up StarCraft 2 on Nov. 10. But that isn't the end for the franchise. In Polygon's latest cover story, we speak with those behind the real-time strategy series, who look back on the past...Show More
6) Atlas Reactor: How an MMO studio set out to create the next great competitive game
The story of how Trion World is creating Atlas Reactor — and the things its developers are learning along the way. It started with a pitch jotted down in stream-of-consciousness on a piece of paper. I...Show More
Atlas Reactor: How an MMO studio set out to create the next great competitive game
26:01 | Oct 30th, 2015
7) PlayStation Vita may die childless, but it changed Sony in time for the PS4
How Shahid Ahmad breathed new life into the PlayStation Vita and prepared the company for the PlayStation 4. Read the full feature here: http://www.polygon.com/e/9173738
PlayStation Vita may die childless, but it changed Sony in time for the PS4
28:34 | Oct 29th, 2015
8) Apple TV is a radical rethinking of your relationship with the hardware and games you own
We explore the fascinating technology behind Apple TV's apps. Read the full feature here: http://www.polygon.com/features/2015/10/26/9604068/apple-tv-app-size-limit-technology-slicing-tags-200-mb
9) Tacoma, Fullbright and the new world of making games
With a hit under their belts, the makers of Gone Home are setting up a different kind of studio. Read the full feature here: http://www.polygon.com/features/2015/10/1/9416219/tacoma-and-the-new-wor...Show More
10) The secret developers of the video game industry
When someone at some point in the chain doesn’t want you to know who made a game, and why. Check out the full feature here: http://www.polygon.com/e/9158396