Gnomecast Podcast
1) Gnomecast #230 – The Points of Metacurrency
Join Ang along with Chris and Tomas as they talk about the finer points of metacurrencies. What are they, what design purpose do they serve, and why do our players love them? Links: Mutants & MORE
2) Gnomecast 229 – M&M 4E with Steve Kenson & Alex Thomas
Join Ang along with special guests Steve Kenson and Alex Thomas from Green Ronin as they talk about Mutants & Masterminds Fourth Edition. You know Ang loves all things super heroes, so let’s find ...Show More
3) Gnomecast #228 – From LARP to Tabletop with Ericka Skirpan
Join Senda with Erika Skirpan as they have a conversation about safety in LARPs and Tabletop RPGs and how to do it in ways that enhance your games. Links: Mooney Bin Entertainment Sinking Ship Creatio...Show More
4) Gnomecast #227 – Actual Play and Your Game
Join Ang, along with Chris and Josh as they talk about Actual Play games as entertainment and what we should and should not take away from them to use in our own games. Ang has MORE
5) Gnomecast #226 – Get this Party Started
Join Ang, Chris, and JT as they discuss different methods to pulling a party of characters together at the start of a campaign. They talk about everything from strangers shoved together to deeply esta...Show More
6) Gnomecast #225 – What’s Your Type?
Join Ang, Jared and Josh as they talk about the types of characters they like to play, why they love those types, and why it’s also good to branch out and try other characters. Links: MORE
7) Gnomecast #224 – Tabletop Safety Toolkit Interview
Join Jared as he interviews Kienna Shaw and Lauren Bryant-Monk, the folks behind the Tabletop Safety Toolkit.
8) Gnomecast #223 – Getting Spooky with Bridgett Jeffries
Join Ang as she chats with guest Bridgett Jeffries about all things spooky and scary games.
9) Gnomecast #222 – Combating Analysis Paralysis
Join Ang along with Jared and JT as they talk about how to combat analysis paralysis!
10) Gnomecast #221 – Fixating on Trifles
Join Ang, Chris and JT as they chat about what to do when your players get fixated on trifling matters that you didn't intend to matter in the game.