Indie By Design Podcast
1) IBD #23 - Games that made us (Monkey Island)
Welcome to 'Games that made us', an ongoing series within the Indie By Design podcast in which hosts Stace Harman & John Robertson explore and discuss the games that have most powerfully inspired & in...Show More
2) IBD #22 - What is the role of a game critic?
What is the current state of the videogame critic and what might it be? How do audiences and critics currently relate to one another? What is the purpose of criticism itself? Is a review that acts as ...Show More
3) IBD #21 - What makes a multiplayer game?
In terms of both quality and form, what is it that makes a multiplayer game a game worth playing and/or a multiplayer game at all? Can, for example, a single player game be a multiplayer game if yo...Show More
4) IBD #20 - How and why do you play games?
We play games, but why and how do we play them? Compared to other mediums, games have a wide variety of means when it comes to absorbing and consuming them and this can affect the how and why of our p...Show More
5) IBD #19 - What's happening in Life is Strange 2: Episode 1?
In this episode Stace Harman and John Robertson of Indie By Design talk about the themes, impact and direction of Dontnod's Life is Strange 2: Episode 1 and whether or not they are so far impressed wi...Show More
6) IBD #18 - YoYo Games on GameMaker Studio, creating tools that create games
This week's IBD podcast features James Cox and Mike Dailly, general manager and head of development respectively at YoYo Games, curators of the GamerMaker Studio toolset. That makes this episode of th...Show More
IBD #18 - YoYo Games on GameMaker Studio, creating tools that create games
49:59 | Jul 26th, 2017
7) IBD #17 - Tim Conkling on Antihero, tabletop games & video game design
In this episode of the IBD podcast we talk to Tim Conkling, creator of strategy title and digital board game, Antihero. We discuss design inspiration, Steam reviews, AI programming and curiously titl...Show More
8) IBD #16 - Old Man's Journey and the interpretation of games with Broken Rules
In this episode we’re talking to Felix Bohatsch co-founder of Broken Rules - the studio behind Old Man’s Journey, one of 2017’s most mesmerising and engaging games. It’s also a game that asks us to lo...Show More
IBD #16 - Old Man's Journey and the interpretation of games with Broken Rules
53:11 | Jul 12th, 2017
9) IBD #15 - Stoic's Alex Thomas on The Banner Saga, Killers & Thieves and Creative Pressure
Alex Thomas is co-founder of development studio Stoic, the team responsible for The Banner Saga series of games. Alex has also released stealthy heist management title, Killers and Thieves, which he d...Show More
10) IBD #14 - Steve Gaynor on Gone Home, Tacoma & games in culture
Gone Home was one of the first games upon which the term ‘walking simulator’ was bestowed, games in which you move around an environment, seeking out interactive artefacts and/or triggering audio and ...Show More