Pirate Radio (Noclip Interview Dump) Podcast
1) James Schmalz on the History of Digital Extremes - Extended Interviews
In this extended cut of our interview with Digital Extremes founder James Schmalz, we talk to him about his days designing pinball games, his work on the Unreal franchise, the early days of DE and the...Show More
2) Warframe's Rebb Ford on Community Management - Extended Interviews
In this extended cut of our interview with Digital Extremes' Rebb Ford, we talk about Warframe's long journey and the ways the community team collected and implemented player feedback.
3) The Fight for Accessibility (Ian Hamilton) - Noclip Sessions
Ian Hamilton is an accessibility specialist who co-directs the Gaming Accessibility Conference and consults with game companies over how to make their games more accessible. We talked to him about the...Show More
4) A Brief History of FMV Games (Zoƫ Quinn) - Noclip Sessions
We talk to Zoƫ Quinn about growing up playing the 3DO and the effect that FMV games have had on her own creative work.
5) Bug Testing Night in the Woods (Bekah & Adam Saltsman) - Noclip Sessions
Bekah & Adam Saltsman run collaborative game studio Finji and are responsible for publishing Night in the Woods, as well as designing games like Canabalt & Overland. We talk to them about the frantic ...Show More
6) Mental Health in Game Design (Samantha Cook) - Noclip Sessions
We talk to Samantha Cook about designing Anamorphine, an upcoming surrealist adventure that aims to depict depression, trauma and other aspects of mental health.
7) John Gonzalez on Writing Horizon Zero Dawn - Extended Interview
In this extended cut of our interview with Guerrilla Games' Narrative Director John Gonzalez we talk about his work on Fallout: New Vegas, the challenge of creating an empathetic character, how the wr...Show More
8) Prey & Immersive Sim Design (Ricardo Bare & Raphael Colantonio) - Noclip Sessions
Back in March we sat down with Ricardo Bare & Raphael Colantonio (who has since left Arkane) about the difficulty in designing immersive sims, and the long journey both they and the Prey IP took to ge...Show More
Prey & Immersive Sim Design (Ricardo Bare & Raphael Colantonio) - Noclip Sessions
14:46 | Jan 12th, 2018
9) Deus Ex to Dishonored (Harvey Smith) - Noclip Sessions
We sit down with celebrated immersive sim designer Harvey Smith to talk about game design, maturing as a developer, life abroad and the long shadow of his early work.
10) Designing Thumper (Brian Gibson & Marc Fury) - Noclip Sessions
Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known as Thumper. In this Noclip Session, we speak to the duo about their time working on Rock Band, the emoti...Show More