Danny sits down with Hugo Martin (Game Director, DOOM Eternal) to discuss how id Software tore apart the DOOM 2016 rulebook and attempted to make a faster, more challenging demons slaying romp. iTunes...Show More
Danny sits down with Hugo Martin (Game Director, DOOM Eternal) to discuss how id Software tore apart the DOOM 2016 rulebook and attempted to make a faster, more challenging demons slaying romp. iTunes...Show More
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