Indie Board Game Designers Podcast
1) #164 - Reed Mascola
Reed Mascola jumps on to talk about his game Vigilante, how he designed individual goals for each character in a social deduction game, and why fog is the best super power.
2) #163 - Chris Anderson
I get to chat with Chris Anderson from The Board Game Workshop. He tells us about the 2021 contest (and how you can get feedback on top of feedback on top of feedback), as well as how he got into boar...Show More
3) #162 - Joe Slack Update
I get Joe Slack back on the show to: Give us an update on Relics of Rajavijara on manufacturing and fulfillment Tell us about his new book The Board Game Designer’s Guide to Working in the Industry a...Show More
4) #161 - Andrew Kuplic
I get to chat with Andrew Kuplic from Flame Point Games about launching the 2nd edition of #MagicalUnicornQuest on Kickstarter.
5) #160 - Darren Terpestra Update & Game Design Mastery Course
Darren Terpestra comes back onto the podcast to give us an update on his game Ignite as well as a Game Design Mastery Course.
6) #159 - Harrison Brooks
I chat with Harrison Brooks who designed EleavtorUp. He's 17 years old so we talk about the challenges and benefits of designing games while you're 17 He believes in screen-free time And we get into ...Show More
7) #158 - Josh Bakken
Today we try something new. Matthew Stockton interviews Josh Bakken. We get into ZU Tiles: Hime, trading card games like Magic the Gathering, and the top 5 anime & manga recommendations.
8) #157 - John D'Angelo
John D'Angelo designed Runelords based on the book series by David Farland. We get into intellectual property, royalties, and of course espresso. ☕
AUDIO REMOVED: The podcast creator has removed the audio for this episode.9) #157 - John D'Angelo
John D'Angelo designed Runelords based on the book series by David Farland. We get into intellectual property, royalties, and of course espresso. ☕
10) #156 - Arif Nezih Savı
I chat with Arif Nezih Savi about his game #Sinners. A game that you either love or hate. We get into: How do you market a game that's so polarizing? How do you pitch a game where there are no local ...Show More