In the Victorian era, plaster casts became a way to preserve important artifacts in 3-D. Now, virtual reality promises to preserve places and experiences. But who decides what gets preserved? And is t...Show More
In the Victorian era, plaster casts became a way to preserve important artifacts in 3-D. Now, virtual reality promises to preserve places and experiences. But who decides what gets preserved? And is t...Show More
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Recommendations
rmmiller364 recommended:May 2nd, 2020
The teaching of art history has always relied upon technology that can allow people to experience original art works from a distance. I love how this episode connects the early history of art history pedagogical technology (in this case, plaster casts) with 21st-century VR
mmMay 3rd, 2020
@rmmiller364 Loved this episode so much!!! Tech + art totally my jam. Thanks for recommending.
rmmiller364May 4th, 2020
@mm you’re welcome! I just love this entire series a lot!
mmMay 4th, 2020
@rmmiller364 The Infinite Scroll episode is great too!
mm recommended:May 3rd, 2020
Such a cool tech history episode that traces Victorian plaster-cast as a very similar tech to VR in terms of capturing objects/spaces you can’t be in, but being able to experience thru a copy of the object/space. Some thoughtful critique on how replicas can’t capture the intangible heritage and cont...Show More
epekilis recommended:Sep 1st, 2020
Loved the connection between VR and Victorian forms of mechanical reproduction of artwork. Each generation has its leading technology that will become outdated and replaced. Also liked the way they are trying to bake ethics into their protocol at the beginning.
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