Fun Problems Podcast
1) #80 Peter's Board Game Design Finances 2025
Ever wonder how much a full time board game designer makes? Today we deep dive into the money Peter has made from board game design over the years in total, in 2025 specifically, and broken down by ho...Show More
2) #79 Would Exploding Kittens Publish This?
Elan Lee explains what Exploding Kittens is looking for, and go through many examples of published games that would be a great fit. Tune in to see if you have a game Exploding Kittens is looking to pu...Show More
3) #78 The Levels of Designer
Hosts Peter C. Hayward and AJ Brandon discuss how to give useful game-design feedback by matching your advice to the designer’s experience. They cover empathy, asking what feedback is wanted, sandwich...Show More
4) #77 Hooks and Introversion
Peter C. Hayward and AJ Brandon talk through a number of grab-bag topics, including how to be successful as an introvert and what makes a hook. Discord: https://discord.gg/BjerXtQ3Me Email: funproble...Show More
5) #76 The Best Design Advice on the Internet – Part 7
Episode 75 is on youtube only: https://www.youtube.com/watch?v=uqZnFTxZ6nM&list=PLlpOSsHmIZE9Q1V5UuzhrM3ZncMJVsnol&index=2 The best game design advice on the internet can be found at https://daniel.ga...Show More
6) #74 - How to Find, Build, and Run Playtest Groups
Hosts Peter C. Hayward and AJ Brandon walk through how to start, run and grow board game playtest groups; finding people, finding the right location, handling disputes, scheduling games, and balancing...Show More
7) #73 - Regretisode
Peter runs through his regrets over the years from design choices, co-design pitfalls, self-publishing mistakes, failed Kickstarters, and the burnout that followed. Together with AJ they help turn thi...Show More
8) #72 - Types of Fun
Peter and AJ dissect Daniel Piechnick's "types of fun" framework, exploring 13 varieties grouped into constructive, excitement, social, and emotional categories. They add personal insights, debate nua...Show More
9) #71 - The problem with end game scoring (Game Feedback) Minisode
Peter C. Hayward and AJ Brandon dig into a common design problem: games that keep scoring until the end don't give feedback to players. They discuss practical fixes to give players earlier, clearer fe...Show More
10) #70 - An entire episode about taking an action
Peter C. Hayward and AJ Brandon break down action selection systems in games; why constraints and variance make turns interesting and how different systems (worker placement, dice placement, drafting,...Show More