
Panda's Talking Games Podcast
1) PTG 399 – Culture of Collaboration
Show us how you create a culture of collaboration at the table! Or, show us how you make sure that everyone is getting their game needs met in balance at the table! Phil and Senda MORE
2) PTG 398 – Culture of Critique
Show us how you get useful feedback as a GM or a player! Phil and Senda talk ways to get critique and what needs to be true to make it useful. Also, sometimes the game MORE
3) PTG 397 – When You’re Not Feeling It
Show us how you handle starting a game that’s lost it’s shine…or should you? Phil and Senda talk communication with your players and ways to approach a game that’s lost its shine between when you MORE
4) PTG 396 – GM Manipulation via NPC
Show us how you avoid manipulating your players via NPC/GMPC (GMC)! Phil and Senda talk the actual question from last week: how to avoid unconscious (or conscious) bias in using your NPCs to communica...Show More
5) PTG 395 – Don’t be Clever — Experiment!
Show us how you try new or risky ideas at the table! Phil and Senda tackle a single question that turns into two parts (so come back next week for the rest of the discussion). MORE
6) PTG 394 – Check Ins
Show us how you handle mid-game check ins! Phil and Senda talk checkins: after session, four sessions in, going into a new arc, going into the end game, and when something goes wrong. Bamboo Lounge MO...Show More
7) PTG 393 – Phil’s Prep Problem
‘Show us how you rebuild your game prep strategy when life throws you a curveball! Phil and Senda talk through Phil’s updated free time reality, how that’s been impacting his gaming, and what his new ...Show More
8) PTG 392 – Our Most Important Areas for New GMs
Show us what three things are most important for a new GM to learn! Phil and Senda talk through what we think — do you agree? Bamboo Lounge for Patreon backers today! Find these and MORE
9) PTG 391 – What a Game Wants, What a Game Needs
Show us what you want from a rulebook! Phil and Senda tackle a question about what we most want to see in a rule book, for running a game or for potentially purchasing a game. MORE
10) PTG 390 – Core Loops and Investment
Show us how you create an engaging core loop — as another part of your setting creation! Phil and Senda talk core loops and how they drive investment and character creation, and also how to MORE