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Software Engineering

Developing iOS 11 Apps with Swift

Paul Hegarty

+4 FANS
Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controlle...Show More
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ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:15:43 | Nov 13th, 2017

Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.

1:15:43 | Nov 13th, 2017

Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:15:56 | Nov 13th, 2017

Paul Hegarty talks about modal, popover, unwind, and embed segues.

1:15:56 | Nov 13th, 2017

Paul Hegarty talks about modal, popover, unwind, and embed segues.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:20:43 | Nov 13th, 2017

Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.

1:20:43 | Nov 13th, 2017

Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:20:00 | Nov 13th, 2017

Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to ch...Show More

1:20:00 | Nov 13th, 2017

Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to ch...Show More

1:11:38 | Nov 13th, 2017

Paul Hegarty continues his demo of Emoji Art where he implements UITextField to add more Emoji. He then introduces persistence.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:11:38 | Nov 13th, 2017

Paul Hegarty continues his demo of Emoji Art where he implements UITextField to add more Emoji. He then introduces persistence.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

29:07 | Nov 13th, 2017

Jason Riggs explains instruments.

1:17:25 | Nov 13th, 2017

Paul Hegarty covers multithreading and then demonstrates with a multithreaded Cassini. He then introduces autolayout.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:17:25 | Nov 13th, 2017

Paul Hegarty covers multithreading and then demonstrates with a multithreaded Cassini. He then introduces autolayout.

1:15:50 | Nov 13th, 2017

Paul Hegarty delves into the view controller lifecycle – keeping track of what's happening in your Controller as it goes through its lifetime – and then demonstrates putting print()s into the multiple-MVC version of Concentration. He then covers scro...Show More
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:15:50 | Nov 13th, 2017

Paul Hegarty delves into the view controller lifecycle – keeping track of what's happening in your Controller as it goes through its lifetime – and then demonstrates putting print()s into the multiple-MVC version of Concentration. He then covers scro...Show More
ARCHIVED: The podcast creator has made this episode no longer available for listening.

25:56 | Nov 13th, 2017

Junjie Ke covers Github and the source control workflow.

25:56 | Nov 13th, 2017

Junjie Ke covers Github and the source control workflow.

1:27:30 | Nov 13th, 2017

Paul Hegarty continues his coverage of Animation.
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1:27:30 | Nov 13th, 2017

Paul Hegarty continues his coverage of Animation.
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1:17:30 | Nov 13th, 2017

Paul Hegarty begins with an explanation of multiple MVCs and demonstrates Theme Chooser in Concentration. He then introduces timer and animation.

1:17:30 | Nov 13th, 2017

Paul Hegarty begins with an explanation of multiple MVCs and demonstrates Theme Chooser in Concentration. He then introduces timer and animation.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:25:23 | Nov 13th, 2017

Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:21:50 | Nov 13th, 2017

Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:26:00 | Nov 13th, 2017

Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.

1:26:00 | Nov 13th, 2017

Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:12:00 | Nov 13th, 2017

Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:24:00 | Nov 13th, 2017

Paul Hegarty begins with a demonstration of making Concentration's button layout dynamic. He then reviews the first two lectures and continues diving into Swift.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:27:00 | Nov 13th, 2017

Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views.

1:27:00 | Nov 13th, 2017

Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:28:00 | Nov 13th, 2017

Paul Hegarty continues his coverage of Swift.

1:28:00 | Nov 13th, 2017

Paul Hegarty continues his coverage of Swift.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:28:00 | Nov 13th, 2017

Paul Hegarty continues his coverage of Swift.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:27:00 | Nov 13th, 2017

Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:24:00 | Nov 13th, 2017

Paul Hegarty begins with a demonstration of making Concentration's button layout dynamic. He then reviews the first two lectures and continues diving into Swift.

1:24:00 | Nov 13th, 2017

Paul Hegarty begins with a demonstration of making Concentration's button layout dynamic. He then reviews the first two lectures and continues diving into Swift.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

29:07 | Nov 13th, 2017

Jason Riggs talks about debugging and shares Xcode tips and tricks.

29:07 | Nov 13th, 2017

Jason Riggs talks about debugging and shares Xcode tips and tricks.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:26:00 | Nov 13th, 2017

Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:12:00 | Nov 13th, 2017

Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game.

1:12:00 | Nov 13th, 2017

Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game.
ARCHIVED: The podcast creator has made this episode no longer available for listening.

1:21:50 | Nov 13th, 2017

Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game.

1:21:50 | Nov 13th, 2017

Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game.