Software Engineering

Developing iOS 11 Apps with Swift

Paul Hegarty

+2 FANS
Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controlle...Show More
Best
Newest
Looking for recently uploaded episodes
17. Core Motion and Camera

1:15:43 | Nov 13th, 2017

Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.
17. Core Motion and Camera

1:15:43 | Nov 13th, 2017

Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.
16. More Segues

1:15:56 | Nov 13th, 2017

Paul Hegarty talks about modal, popover, unwind, and embed segues.
16. More Segues

1:15:56 | Nov 13th, 2017

Paul Hegarty talks about modal, popover, unwind, and embed segues.
15. Alerts, Notifications, Application Lifecycle

1:20:43 | Nov 13th, 2017

Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.
15. Alerts, Notifications, Application Lifecycle

1:20:43 | Nov 13th, 2017

Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.
14. Persistence and Documents Demo

1:20:00 | Nov 13th, 2017

Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to ch...Show More
14. Persistence and Documents Demo

1:20:00 | Nov 13th, 2017

Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to ch...Show More
13. Persistence and Documents

1:11:38 | Nov 13th, 2017

Paul Hegarty continues his demo of Emoji Art where he implements UITextField to add more Emoji. He then introduces persistence.
13. Persistence and Documents

1:11:38 | Nov 13th, 2017

Paul Hegarty continues his demo of Emoji Art where he implements UITextField to add more Emoji. He then introduces persistence.
Friday Session 3: Instruments

29:07 | Nov 13th, 2017

Jason Riggs explains instruments.
10. Multithreading and Autolayout

1:17:25 | Nov 13th, 2017

Paul Hegarty covers multithreading and then demonstrates with a multithreaded Cassini. He then introduces autolayout.
10. Multithreading and Autolayout

1:17:25 | Nov 13th, 2017

Paul Hegarty covers multithreading and then demonstrates with a multithreaded Cassini. He then introduces autolayout.
9. View Controller Lifecycle and Scroll View

1:15:50 | Nov 13th, 2017

Paul Hegarty delves into the view controller lifecycle – keeping track of what's happening in your Controller as it goes through its lifetime – and then demonstrates putting print()s into the multiple-MVC version of Concentration. He then covers scro...Show More
9. View Controller Lifecycle and Scroll View

1:15:50 | Nov 13th, 2017

Paul Hegarty delves into the view controller lifecycle – keeping track of what's happening in your Controller as it goes through its lifetime – and then demonstrates putting print()s into the multiple-MVC version of Concentration. He then covers scro...Show More
Friday Session 2: Github and Source Control Workflow

25:56 | Nov 13th, 2017

Junjie Ke covers Github and the source control workflow.
Friday Session 2: Github and Source Control Workflow

25:56 | Nov 13th, 2017

Junjie Ke covers Github and the source control workflow.
8. Animation

1:27:30 | Nov 13th, 2017

Paul Hegarty continues his coverage of Animation.
8. Animation

1:27:30 | Nov 13th, 2017

Paul Hegarty continues his coverage of Animation.
7. Multiple MVCs, Timer, and Animation

1:17:30 | Nov 13th, 2017

Paul Hegarty begins with an explanation of multiple MVCs and demonstrates Theme Chooser in Concentration. He then introduces timer and animation.
7. Multiple MVCs, Timer, and Animation

1:17:30 | Nov 13th, 2017

Paul Hegarty begins with an explanation of multiple MVCs and demonstrates Theme Chooser in Concentration. He then introduces timer and animation.
6. Multitouch

1:25:23 | Nov 13th, 2017

Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.
1. Introduction to iOS 11, Xcode 9 and Swift 4

1:21:50 | Nov 13th, 2017

Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game.
6. Multitouch

1:26:00 | Nov 13th, 2017

Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.
6. Multitouch

1:26:00 | Nov 13th, 2017

Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.
2. MVC

1:12:00 | Nov 13th, 2017

Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game.
3. Swift Programming Language

1:24:00 | Nov 13th, 2017

Paul Hegarty begins with a demonstration of making Concentration's button layout dynamic. He then reviews the first two lectures and continues diving into Swift.
5. Drawing

1:27:00 | Nov 13th, 2017

Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views.
5. Drawing

1:27:00 | Nov 13th, 2017

Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views.
4. More Swift

1:28:00 | Nov 13th, 2017

Paul Hegarty continues his coverage of Swift.
4. More Swift

1:28:00 | Nov 13th, 2017

Paul Hegarty continues his coverage of Swift.
4. More Swift

1:28:00 | Nov 13th, 2017

Paul Hegarty continues his coverage of Swift.
5. Drawing

1:27:00 | Nov 13th, 2017

Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views.
3. Swift Programming Language

1:24:00 | Nov 13th, 2017

Paul Hegarty begins with a demonstration of making Concentration's button layout dynamic. He then reviews the first two lectures and continues diving into Swift.
3. Swift Programming Language

1:24:00 | Nov 13th, 2017

Paul Hegarty begins with a demonstration of making Concentration's button layout dynamic. He then reviews the first two lectures and continues diving into Swift.
Friday Session 1: Debugging and Xcode Tips and Tricks

29:07 | Nov 13th, 2017

Jason Riggs talks about debugging and shares Xcode tips and tricks.
Friday Session 1: Debugging and Xcode Tips and Tricks

29:07 | Nov 13th, 2017

Jason Riggs talks about debugging and shares Xcode tips and tricks.
6. Multitouch

1:26:00 | Nov 13th, 2017

Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.
2. MVC

1:12:00 | Nov 13th, 2017

Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game.
2. MVC

1:12:00 | Nov 13th, 2017

Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game.
1. Introduction to iOS 11, Xcode 9 and Swift 4

1:21:50 | Nov 13th, 2017

Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game.
1. Introduction to iOS 11, Xcode 9 and Swift 4

1:21:50 | Nov 13th, 2017

Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game.