
The 3 Best The Life & Times of Video Games Podcast Episodes
1) Episode 1 - Race to the bottom
In the early days of the iPhone App Store, game developers found themselves locked in a race to a $0.99 price point that none of them wanted to become standard. This is the story of how that happened,...Show More
2) 31 - Ghosts of Games That Never Were
What about the games that never make it to market? Do they have stories worth telling, or lessons worth learning? These are the ghosts of games that never were. With help from The Video Game History F...Show More
3) 32 - Flight Control, the simple little iPhone game that helped redefine an industry
How a game designed in a week helped to change everything — for the company that made it, for a local industry in turmoil, and for a global industry in transition. Features interviews with Defiant De...Show More
4) PAX Panel: Shareware Downunder
I was on a panel about shareware games at PAX Australia in October, with Halloween Harry / Alien Carnage co-creator John Passfield, indie developer and bookshop owner Terry Burdak, and ACMI games cura...Show More
5) Soundbite: Home of the Underdogs founder Sarinee Achavanuntakul on abandonware vs piracy
The founder of influential old website The Home of the Underdogs discusses the difference between "abandonware" and piracy, and explains why the former needs to exist.
6) If Monks Had Macs (Ludiphilia re-release)
To wrap up the year I wanted to revisit one of my old favourites: a story I made for my other (currently-inactive) podcast about one of the strangest and most thought-provoking programs ever created. ...Show More
7) The Tomb Raider grid (remastered)
To celebrate the 25th birthday of my favourite game franchise, I thought I'd pull out the old Tomb Raider grid episodes from Season 1 and merge them into one. I also put some time into cleaning up the...Show More
8) 33 - MobyGames, the IMDB of Video Games
There was no encyclopaedia nor fleshed-out database of video games in 1999. There were barely even any reliable or comprehensive lists of video games. Not until Jim Leonard decided he needed to build ...Show More
9) Interview: Kate Willaert (A Critical Hit)
I speak to games historian and graphic designer Kate Willaert about her research and current projects, as well as her efforts to turn this work into a job. We also voice our complaints about Google's ...Show More
10) Interview: Andrew Borman (Strong Museum of Play, PtoPOnline)
The Strong Museum of Play's digital games curator Andrew Borman describes his deep passion for uncovering and preserving cancelled, unreleased, and prototype games. This is so much more than a vocatio...Show More